

The combat style is similar to that in Wild Hunt, more simpler, but you can get an idea of how it’s works. The game can contain some disturbing material, because it’s too phycological deepens in the fears and mental illness. The story are very rich and deep, it’s interesting and the plot really catch you from the very beginning. There are puzzles that you will have to solve in order to continue advancing, so, in short: Walk, fight, resolve puzzles, this is the basic mechanics, until now, Maybe there’s some surprise later. You will simply walk and when the time comes you will face imposing enemies and bosses. You will only walk, surrounded by voices and a deep narrative, surrounded by a surprisingly beautiful environment, and suffocatingly oppressive. Here you will not do any of that, you just walk. It’s not necessary to craft items just because it’s mandatory today, or collect every item on the environment just because yes.

The game is more “simpler” than usual, but that’s part of its charming, you don’t need to level up in every game if it isn’t an rpg, but now almost every game do that without sense. Now about the game itself, the game is not for everyone, it’s a weird game, a mix between an exploration/walking simulator game an a fighting game. Because the game try to be innovative, take risks, make decisions that others do not take, plays with the rhythm, with the conventions on videogames…Like I said the things can go wrong at the end, or all the opposite way, but when you see the effort, the passion, the good intentions they put in here… you can feel disappointed in one way, but you cannot feels cheated or mad with the studio. This game backtrack to another time, when the studios made games just like a form of art, not following the mainstream, not pursuing the money, not doing copies of a copies of copies… this is a unique game, the care they put on it is astonishing, is an original game, an experience, you may like it or not, but it’s undeniable the fact that today is difficult to find game like this. Talk about Senua’s Sacrifice is to talk about a different way to make a game. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Ĭreated in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind. From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.
